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Crashed on New Orchestration #335

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Deadhyena opened this issue May 5, 2024 · 7 comments
Closed

Crashed on New Orchestration #335

Deadhyena opened this issue May 5, 2024 · 7 comments
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@Deadhyena
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Describe the bug

Godot keeps crashing when creating a new orchestration, no matter if it's a new file or an existing one.

Expected behavior

No response

Actual behavior

No response

How to Reproduce?

  1. Donwload&Install Orchestrator via Asset Library
  2. New Orchestration

Godot full version

4.2.2 stable

Orchestrator version

2.0.1 Stable

Additional information

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@Naros
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Naros commented May 5, 2024

What operating system are you using and is the Godot 4.2.2.stable version the official build @Deadhyena ? You also mention 2.0.1.stable, that isn't available on the Asset Library yet -- did you install 2.0.stable and then upgrade?

@Deadhyena
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@Naros Windows 11 23H2, Godot 4.2.2 via Steam
Yes, you are right, but I have tried on both 2.0.0 and 2.1 dev with the same result

@Naros
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Naros commented May 5, 2024

Please use the official build from Godot, the Steam build is not compatible with GDExtension libraries.

I just installed Godot 4.2.2.stable via steam and downloaded the addon fro the asset library, worked fine. Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox?

See https://docs.vahera.com/orchestrator/getting-started/introduction/installation-guide

@Deadhyena
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Deadhyena commented May 5, 2024

Did you make sure when you installed the plugin from the asset library that you unchecked the Ignore asset root checkbox?
Yes, that's exactly what I did.

I just opened my projects (with installed Orchestrator) using the non-Steam version of Godot and everything works fine, however Steam version refuses to work with Orchestrator even after reinstallation.

P.S. I think I'll just use the non-Steam version for now and call it a day

@Naros
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Naros commented May 6, 2024

When it crashes, is there anything logged in the Windows Event Viewer under the Windows Logs section in either the "Application", "Security", or "System" categories that relates to the crash? If so, if you could share those detail here that would be most helpful @Deadhyena .

@Deadhyena
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@Naros here are test results, I hope that helps.
report_1
report_2
report_3

Crash_log.zip

@Deadhyena
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Deadhyena commented May 9, 2024

For anyone who has the same issue but wants to stay on the Steam platform (for example to keep time tracking), I found a weird workaround.

  1. Download Godot from official website
  2. Open Godot local folder in Steam (Steam\steamapps\common\Godot Engine)
  3. Rename your downloaded Godot .exe (godot.windows.opt.tools.64.exe)
  4. Replace .exe in Steam folder with a new one. If you've downloaded the mono version - drop GodotSharp folder into Steam folder too

Orchestrator is working alright now.

@Deadhyena Deadhyena reopened this May 9, 2024
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