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Currently, you have to restart the project every time you make a change.
It would be very helpful and useful to have a hot reload functionality. Especially with gdscript this is possible and very convenient. Just change a variable / a calculation: No problem with hot reload.
Implementation ideas
No response
The text was updated successfully, but these errors were encountered:
@Naros hi! :)
Not a editor reload, a restart of the project/debug process/rerun. (the F5/F6 key).
Just a simple example, i have current node setup:
now i want to change the speed. I can simple adjust the multiply node and save.
Now if i look in my current running game/application the rotation speed not changes. Only if a repress F5/F6.
In gdscript i can simple hit save and godot hot reloads the script and i can directly see the speed change.
We may need to decouple resource loading from construction. In GDScript, there is a separation between the loader and the parser/analyzer, and compiler bits, and we may need to have a slight separation here to be able to reuse logic at the right stages for some of these lifecycles. I'm not 100% sold its needed for this in particular yet, but we'll definitely need this soon anyway.
Description
Currently, you have to restart the project every time you make a change.
It would be very helpful and useful to have a hot reload functionality. Especially with gdscript this is possible and very convenient. Just change a variable / a calculation: No problem with hot reload.
Implementation ideas
No response
The text was updated successfully, but these errors were encountered: