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Materials with AO turn black when converting to shader in Godot #672

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nan0m opened this issue Mar 15, 2024 · 1 comment
Open

Materials with AO turn black when converting to shader in Godot #672

nan0m opened this issue Mar 15, 2024 · 1 comment
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@nan0m
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nan0m commented Mar 15, 2024

Material Maker version:
v1.3

OS/device including version:
Win10 RTX 3070

Issue description:

I export a MM-material to godot.
In Godot I have a nice working material but now I want to convert that material to a shader in Godot.
I press convert to shader.
If Ambient Occlusion was enabled on the material. The material will look fine in the editor view but once I start the game it's completely black.
If I unticked Ambient Occlusion it is fine.

If I simply recreate the whole material using the texture maps in Godot, this doesn't happen and it works

@nan0m nan0m added the bug Something isn't working label Mar 15, 2024
@nan0m nan0m closed this as completed Mar 15, 2024
@nan0m nan0m reopened this Mar 15, 2024
@Megalomaniak
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Based on the description it sounds like the break happens on godot side when converting material into shader. You might want to open an issue on their side too?

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