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When starting the api sample swapchain_recreation, I get the following Validation Error, triggered in SwapchainRecreation::acquire_next_image:
Validation Error: [ VUID-vkAcquireNextImageKHR-semaphore-01779 ] Object 0: handle = 0xec4bec000000000b, type = VK_OBJECT_TYPE_SEMAPHORE; | MessageID = 0x5717e75b | vkAcquireNextImageKHR(): Semaphore must not have any pending operations. The Vulkan spec states: If semaphore is not VK_NULL_HANDLE it must not have any uncompleted signal or wait operations pending (https://vulkan.lunarg.com/doc/view/1.3.280.0/windows/1.3-extensions/vkspec.html#VUID-vkAcquireNextImageKHR-semaphore-01779)
Build with VS2022, run on NVIDIA GPU.
The text was updated successfully, but these errors were encountered:
This is a false validation and has been fixed in the layers recently, but afair didn't make it into the SDK. If you compile validation from github, that error no longer shows up.
When starting the api sample swapchain_recreation, I get the following Validation Error, triggered in
SwapchainRecreation::acquire_next_image
:Validation Error: [ VUID-vkAcquireNextImageKHR-semaphore-01779 ] Object 0: handle = 0xec4bec000000000b, type = VK_OBJECT_TYPE_SEMAPHORE; | MessageID = 0x5717e75b | vkAcquireNextImageKHR(): Semaphore must not have any pending operations. The Vulkan spec states: If semaphore is not VK_NULL_HANDLE it must not have any uncompleted signal or wait operations pending (https://vulkan.lunarg.com/doc/view/1.3.280.0/windows/1.3-extensions/vkspec.html#VUID-vkAcquireNextImageKHR-semaphore-01779)
Build with VS2022, run on NVIDIA GPU.
The text was updated successfully, but these errors were encountered: