You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am trying to migrate to Swift Package Manager because I'm a CocoaPod guy, but I'm getting a lot of compiler errors when I'm using SPM for IBAnimatable.
The following screenshot is just a few of the issues I'm getting when I compile the project. It still builds, though. But it is annoying to see these errors popping out during build time.
I am not sure if I am missing a setting in my project. The way I understand the issues, it somehow tries to build for other OS (e.g., tvOS). My project supports only iOS devices.
Hope anyone can help me with this. Thank you!
The text was updated successfully, but these errors were encountered:
a little late maybe you do not set platform to iOS in swift pm file
I'm a bit late too, but I'm setting up IBAnimatable directly to the project using File > Swift Pacakges > Add Package Dependency, so I'm not sure where to setup the Swift PM file as you're saying.
I am trying to migrate to Swift Package Manager because I'm a CocoaPod guy, but I'm getting a lot of compiler errors when I'm using SPM for IBAnimatable.
The following screenshot is just a few of the issues I'm getting when I compile the project. It still builds, though. But it is annoying to see these errors popping out during build time.
I am not sure if I am missing a setting in my project. The way I understand the issues, it somehow tries to build for other OS (e.g., tvOS). My project supports only iOS devices.
Hope anyone can help me with this. Thank you!
The text was updated successfully, but these errors were encountered: