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i_vmodey.c
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i_vmodey.c
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/*-----------------------------------------------------------------------------
*
*
* Copyright (C) 2023-2024 Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Video code for VGA Mode Y
*
*-----------------------------------------------------------------------------*/
#include <conio.h>
#include <dos.h>
#include <stdint.h>
#include "compiler.h"
#include "i_system.h"
#include "i_video.h"
#include "m_random.h"
#include "r_defs.h"
#include "v_video.h"
#include "w_wad.h"
#include "globdata.h"
#define PLANEWIDTH 80
#define SC_INDEX 0x3c4
#define SC_MAPMASK 2
#define SC_MEMMODE 4
#define CRTC_INDEX 0x3d4
#define CRTC_STARTHIGH 12
#define CRTC_UNDERLINE 20
#define CRTC_MODE 23
#define GC_INDEX 0x3ce
#define GC_READMAP 4
#define GC_MODE 5
#define GC_MISCELLANEOUS 6
#define PEL_WRITE_ADR 0x3c8
#define PEL_DATA 0x3c9
extern const int16_t CENTERY;
static uint8_t __far* _s_screen;
static void I_UploadNewPalette(int8_t pal)
{
char lumpName[9] = "PLAYPAL0";
if(_g_gamma == 0)
lumpName[7] = 0;
else
lumpName[7] = '0' + _g_gamma;
const uint8_t __far* palette_lump = W_TryGetLumpByNum(W_GetNumForName(lumpName));
if (palette_lump != NULL)
{
const byte __far* palette = &palette_lump[pal * 256 * 3];
outp(PEL_WRITE_ADR, 0);
for (int_fast16_t i = 0; i < 256 * 3; i++)
outp(PEL_DATA, (*palette++) >> 2);
Z_ChangeTagToCache(palette_lump);
}
}
void I_InitGraphicsHardwareSpecificCode(void)
{
I_SetScreenMode(0x13);
I_UploadNewPalette(0);
__djgpp_nearptr_enable();
_s_screen = D_MK_FP(0xa400, ((SCREENWIDTH_VGA - SCREENWIDTH) / 2) / 4 + (((SCREENHEIGHT_VGA - SCREENHEIGHT) / 2) * SCREENWIDTH_VGA) / 4 + __djgpp_conventional_base);
outp(SC_INDEX, SC_MEMMODE);
outp(SC_INDEX + 1, (inp(SC_INDEX + 1) & ~8) | 4);
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~0x13);
outp(GC_INDEX, GC_MISCELLANEOUS);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~2);
outp(SC_INDEX, SC_MAPMASK);
outp(SC_INDEX + 1, 15);
_fmemset(D_MK_FP(0xa000, 0 + __djgpp_conventional_base), 0, 0xffff);
outp(CRTC_INDEX, CRTC_UNDERLINE);
outp(CRTC_INDEX + 1,inp(CRTC_INDEX + 1) & ~0x40);
outp(CRTC_INDEX, CRTC_MODE);
outp(CRTC_INDEX + 1, inp(CRTC_INDEX + 1) | 0x40);
}
static int8_t newpal;
void I_SetPalette(int8_t pal)
{
newpal = pal;
}
#define NO_PALETTE_CHANGE 100
static uint16_t st_needrefresh = 0;
void I_FinishUpdate(void)
{
// palette
if (newpal != NO_PALETTE_CHANGE)
{
I_UploadNewPalette(newpal);
newpal = NO_PALETTE_CHANGE;
}
// status bar
if (st_needrefresh)
{
st_needrefresh--;
if (!st_needrefresh)
{
// set write mode 1
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) | 1);
#if defined _M_I86
uint8_t __far* src = (uint8_t __far*) (((uint32_t) _s_screen + 0x04000000) & 0xa400ffff);
#else
uint8_t __far* src = (uint8_t __far*) (((uint32_t) _s_screen + 0x4000) & 0xfffa4fff);
#endif
src += (SCREENHEIGHT - ST_HEIGHT) * PLANEWIDTH;
uint8_t __far* dest = _s_screen + (SCREENHEIGHT - ST_HEIGHT) * PLANEWIDTH;
for (int16_t y = 0; y < ST_HEIGHT; y++)
{
for (int16_t x = 0; x < SCREENWIDTH / 4; x++)
{
volatile uint8_t loadLatches = src[y * PLANEWIDTH + x];
dest[y * PLANEWIDTH + x] = 0;
}
}
// set write mode 0
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~1);
}
}
// page flip
outp(CRTC_INDEX, CRTC_STARTHIGH);
#if defined _M_I86
outp(CRTC_INDEX + 1, D_FP_SEG(_s_screen) >> 4);
_s_screen = (uint8_t __far*) (((uint32_t) _s_screen + 0x04000000) & 0xa400ffff); // flip between segments A000 and A400
#else
outp(CRTC_INDEX + 1, (D_FP_SEG(_s_screen) >> 4) & 0xf0);
_s_screen = (uint8_t __far*) (((uint32_t) _s_screen + 0x4000) & 0xfffa4fff);
#endif
}
#define COLEXTRABITS (8 - 1)
#define COLBITS (8 + 1)
uint8_t nearcolormap[256];
#if defined _M_I86
#define L_FP_OFF D_FP_OFF
static uint16_t nearcolormapoffset = 0xffff;
#else
#define L_FP_OFF(p) ((uint32_t)(p))
static uint32_t nearcolormapoffset = 0xffffffff;
#endif
const uint8_t __far* source;
uint8_t __far* dest;
#if defined C_ONLY
static void R_DrawColumn2(uint16_t fracstep, uint16_t frac, int16_t count)
{
while (count--)
{
*dest = nearcolormap[source[frac >> COLBITS]];
dest += PLANEWIDTH;
frac += fracstep;
}
}
#else
void R_DrawColumn2(uint16_t fracstep, uint16_t frac, int16_t count);
#endif
void R_DrawColumn(const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
source = dcvars->source;
if (nearcolormapoffset != L_FP_OFF(dcvars->colormap))
{
_fmemcpy(nearcolormap, dcvars->colormap, 256);
nearcolormapoffset = L_FP_OFF(dcvars->colormap);
}
dest = _s_screen + (dcvars->yl * PLANEWIDTH) + dcvars->x;
const uint16_t fracstep = (dcvars->iscale >> COLEXTRABITS);
uint16_t frac = (dcvars->texturemid + (dcvars->yl - CENTERY) * dcvars->iscale) >> COLEXTRABITS;
// Inner loop that does the actual texture mapping,
// e.g. a DDA-lile scaling.
// This is as fast as it gets.
R_DrawColumn2(fracstep, frac, count);
}
void R_DrawColumnFlat(int16_t texture, const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
const uint8_t color = texture;
uint8_t __far* dest = _s_screen + (dcvars->yl * PLANEWIDTH) + dcvars->x;
while (count--)
{
*dest = color;
dest += PLANEWIDTH;
}
}
#define FUZZOFF (PLANEWIDTH)
#define FUZZTABLE 50
static const int8_t fuzzoffset[FUZZTABLE] =
{
FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
};
void R_DrawFuzzColumn(const draw_column_vars_t *dcvars)
{
int16_t dc_yl = dcvars->yl;
int16_t dc_yh = dcvars->yh;
// Adjust borders. Low...
if (dc_yl <= 0)
dc_yl = 1;
// .. and high.
if (dc_yh >= VIEWWINDOWHEIGHT - 1)
dc_yh = VIEWWINDOWHEIGHT - 2;
int16_t count = (dc_yh - dc_yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
if (nearcolormapoffset != L_FP_OFF(&fullcolormap[6 * 256]))
{
_fmemcpy(nearcolormap, &fullcolormap[6 * 256], 256);
nearcolormapoffset = L_FP_OFF(&fullcolormap[6 * 256]);
}
uint8_t __far* dest = _s_screen + (dc_yl * PLANEWIDTH) + dcvars->x;
static int16_t fuzzpos = 0;
do
{
*dest = nearcolormap[dest[fuzzoffset[fuzzpos]]];
dest += PLANEWIDTH;
fuzzpos++;
if (fuzzpos >= FUZZTABLE)
fuzzpos = 0;
} while (--count);
}
void V_FillRect(byte colour)
{
for (int16_t y = 0; y < SCREENHEIGHT - ST_HEIGHT; y++)
_fmemset(_s_screen + y * PLANEWIDTH, colour, SCREENWIDTH / 4);
}
void V_DrawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint8_t color)
{
int16_t dx = abs(x1 - x0);
int16_t sx = x0 < x1 ? 1 : -1;
int16_t dy = -abs(y1 - y0);
int16_t sy = y0 < y1 ? 1 : -1;
int16_t err = dx + dy;
outp(SC_INDEX + 1, 1 << (x0 & 3));
while (true)
{
_s_screen[y0 * PLANEWIDTH + x0 / 4] = color;
if (x0 == x1 && y0 == y1)
break;
int16_t e2 = 2 * err;
if (e2 >= dy)
{
err += dy;
x0 += sx;
outp(SC_INDEX + 1, 1 << (x0 & 3));
}
if (e2 <= dx)
{
err += dx;
y0 += sy;
}
}
outp(SC_INDEX + 1, 15);
}
void V_DrawBackground(void)
{
const byte __far* src = W_GetLumpByName("FLOOR4_8");
for (int16_t plane = 0; plane < 4; plane++)
{
outp(SC_INDEX + 1, 1 << plane);
for (int16_t y = 0; y < SCREENHEIGHT; y++)
{
uint8_t __far* dest = _s_screen + y * PLANEWIDTH;
for (int16_t x = 0; x < SCREENWIDTH / 4; x++)
{
*dest++ = src[(y & 63) * 64 + (((x * 4) + plane) & 63)];
}
}
}
outp(SC_INDEX + 1, 15);
Z_ChangeTagToCache(src);
}
void V_DrawRaw(int16_t num, uint16_t offset)
{
static int16_t cachedLumpNum;
static int16_t cachedLumpHeight;
if (cachedLumpNum != num)
{
const uint8_t __far* lump = W_TryGetLumpByNum(num);
if (lump != NULL)
{
uint16_t lumpLength = W_LumpLength(num);
cachedLumpHeight = lumpLength / SCREENWIDTH;
for (int16_t plane = 0; plane < 4; plane++)
{
outp(SC_INDEX + 1, 1 << plane);
for (int16_t y = 0; y < cachedLumpHeight; y++)
{
uint8_t __far* dest = D_MK_FP(0xa800, y * PLANEWIDTH + __djgpp_conventional_base);
for (int16_t x = 0; x < SCREENWIDTH / 4; x++)
{
*dest++ = lump[y * SCREENWIDTH + (x * 4) + plane];
}
}
}
outp(SC_INDEX + 1, 15);
Z_ChangeTagToCache(lump);
cachedLumpNum = num;
}
}
if (cachedLumpNum == num)
{
// set write mode 1
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) | 1);
uint8_t __far* src = D_MK_FP(0xa800, 0 + __djgpp_conventional_base);
uint8_t __far* dest = _s_screen + (offset / SCREENWIDTH) * PLANEWIDTH;
for (int16_t y = 0; y < cachedLumpHeight; y++)
{
for (int16_t x = 0; x < SCREENWIDTH / 4; x++)
{
volatile uint8_t loadLatches = src[y * PLANEWIDTH + x];
dest[y * PLANEWIDTH + x] = 0;
}
}
// set write mode 0
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~1);
}
}
void ST_Drawer(void)
{
if (ST_NeedUpdate())
{
ST_doRefresh();
st_needrefresh = 2; //2 screen pages
}
}
void V_DrawPatchNotScaled(int16_t x, int16_t y, const patch_t __far* patch)
{
y -= patch->topoffset;
x -= patch->leftoffset;
int16_t plane = x & 3;
byte __far* desttop = _s_screen + (y * PLANEWIDTH) + x / 4;
int16_t width = patch->width;
for (int16_t col = 0; col < width; col++)
{
outp(SC_INDEX + 1, 1 << plane);
const column_t __far* column = (const column_t __far*)((const byte __far*)patch + (uint16_t)patch->columnofs[col]);
// step through the posts in a column
while (column->topdelta != 0xff)
{
const byte __far* source = (const byte __far*)column + 3;
byte __far* dest = desttop + (column->topdelta * PLANEWIDTH);
uint16_t count = column->length;
uint16_t l = count >> 2;
while (l--)
{
*dest = *source++; dest += PLANEWIDTH;
*dest = *source++; dest += PLANEWIDTH;
*dest = *source++; dest += PLANEWIDTH;
*dest = *source++; dest += PLANEWIDTH;
}
switch (count & 3)
{
case 3: *dest = *source++; dest += PLANEWIDTH;
case 2: *dest = *source++; dest += PLANEWIDTH;
case 1: *dest = *source++;
}
column = (const column_t __far*)((const byte __far*)column + column->length + 4);
}
if (++plane == 4)
{
plane = 0;
desttop++;
}
}
outp(SC_INDEX + 1, 15);
}
void V_DrawPatchScaled(int16_t x, int16_t y, const patch_t __far* patch)
{
static const int32_t DX = (((int32_t)SCREENWIDTH)<<FRACBITS) / SCREENWIDTH_VGA;
static const int16_t DXI = ((((int32_t)SCREENWIDTH_VGA)<<FRACBITS) / SCREENWIDTH) >> 8;
static const int32_t DY = ((((int32_t)SCREENHEIGHT)<<FRACBITS)+(FRACUNIT-1)) / SCREENHEIGHT_VGA;
static const int16_t DYI = ((((int32_t)SCREENHEIGHT_VGA)<<FRACBITS) / SCREENHEIGHT) >> 8;
y -= patch->topoffset;
x -= patch->leftoffset;
const int16_t left = ( x * DX ) >> FRACBITS;
const int16_t right = ((x + patch->width) * DX) >> FRACBITS;
const int16_t bottom = ((y + patch->height) * DY) >> FRACBITS;
uint16_t col = 0;
for (int16_t dc_x = left; dc_x < right; dc_x++, col += DXI)
{
if (dc_x < 0)
continue;
else if (dc_x >= SCREENWIDTH)
break;
const column_t __far* column = (const column_t __far*)((const byte __far*)patch + (uint16_t)patch->columnofs[col >> 8]);
// step through the posts in a column
while (column->topdelta != 0xff)
{
int16_t dc_yl = (((y + column->topdelta) * DY) >> FRACBITS);
if ((dc_yl >= SCREENHEIGHT) || (dc_yl > bottom))
break;
int16_t dc_yh = (((y + column->topdelta + column->length) * DY) >> FRACBITS);
outp(SC_INDEX + 1, 1 << (dc_x & 3));
byte __far* dest = _s_screen + (dc_yl * PLANEWIDTH) + dc_x / 4;
int16_t frac = 0;
const byte __far* source = (const byte __far*)column + 3;
int16_t count = dc_yh - dc_yl;
while (count--)
{
*dest = source[frac >> 8];
dest += PLANEWIDTH;
frac += DYI;
}
column = (const column_t __far*)((const byte __far*)column + column->length + 4);
}
}
outp(SC_INDEX + 1, 15);
}
void wipe_StartScreen(void)
{
// Do nothing
}
static uint8_t __far* frontbuffer;
static int16_t __far* wipe_y_lookup;
static boolean wipe_ScreenWipe(int16_t ticks)
{
boolean done = true;
uint8_t __far* backbuffer = _s_screen;
while (ticks--)
{
for (int16_t i = 0; i < SCREENWIDTH / 4; i++)
{
if (wipe_y_lookup[i] < 0)
{
wipe_y_lookup[i]++;
done = false;
continue;
}
// scroll down columns, which are still visible
if (wipe_y_lookup[i] < SCREENHEIGHT)
{
int16_t dy = (wipe_y_lookup[i] < 16) ? wipe_y_lookup[i] + 1 : SCREENHEIGHT / 25;
// At most dy shall be so that the column is shifted by SCREENHEIGHT (i.e. just invisible)
if (wipe_y_lookup[i] + dy >= SCREENHEIGHT)
dy = SCREENHEIGHT - wipe_y_lookup[i];
uint8_t __far* s = &frontbuffer[i] + ((SCREENHEIGHT - 1 - dy) * PLANEWIDTH);
uint8_t __far* d = &frontbuffer[i] + ((SCREENHEIGHT - 1) * PLANEWIDTH);
// scroll down the column. Of course we need to copy from the bottom... up to
// SCREENHEIGHT - yLookup - dy
for (int16_t j = SCREENHEIGHT - wipe_y_lookup[i] - dy; j; j--)
{
*d = *s;
d += -PLANEWIDTH;
s += -PLANEWIDTH;
}
// copy new screen. We need to copy only between y_lookup and + dy y_lookup
s = &backbuffer[i] + wipe_y_lookup[i] * PLANEWIDTH;
d = &frontbuffer[i] + wipe_y_lookup[i] * PLANEWIDTH;
for (int16_t j = 0 ; j < dy; j++)
{
*d = *s;
d += PLANEWIDTH;
s += PLANEWIDTH;
}
wipe_y_lookup[i] += dy;
done = false;
}
}
}
return done;
}
static void wipe_initMelt()
{
wipe_y_lookup = Z_MallocStatic((SCREENWIDTH / 4) * sizeof(int16_t));
// setup initial column positions (y<0 => not ready to scroll yet)
wipe_y_lookup[0] = -(M_Random() % 16);
for (int16_t i = 1; i < SCREENWIDTH / 4; i++)
{
int16_t r = (M_Random() % 3) - 1;
wipe_y_lookup[i] = wipe_y_lookup[i - 1] + r;
if (wipe_y_lookup[i] > 0)
wipe_y_lookup[i] = 0;
else if (wipe_y_lookup[i] == -16)
wipe_y_lookup[i] = -15;
}
}
void D_Wipe(void)
{
#if defined _M_I86
frontbuffer = (uint8_t __far*) (((uint32_t) _s_screen + 0x04000000) & 0xa400ffff);
#else
frontbuffer = (uint8_t __far*) (((uint32_t) _s_screen + 0x4000) & 0xfffa4fff);
#endif
// set write mode 1
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) | 1);
wipe_initMelt();
boolean done;
int32_t wipestart = I_GetTime() - 1;
do
{
int32_t nowtime;
int16_t tics;
do
{
nowtime = I_GetTime();
tics = nowtime - wipestart;
} while (!tics);
wipestart = nowtime;
done = wipe_ScreenWipe(tics);
M_Drawer(); // menu is drawn even on top of wipes
} while (!done);
Z_Free(wipe_y_lookup);
// set write mode 0
outp(GC_INDEX, GC_MODE);
outp(GC_INDEX + 1, inp(GC_INDEX + 1) & ~1);
}