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Playing around with render distance (see #338) made a bug more visible. Z-ranges are off for certain effects, causing them to be visible through terrain. Video below explains.
Descent.3.-.RenderDistance.Z-Wall.Bug.mp4
Regression Status
There is no regression--this appears to have always been around, but it is not present at the lowest render depth setting due to culling.
Steps to Reproduce
Tested with Level 7 - follow the guidebot to the first objective to disable the turrets, which will cause the blue electricity effects to appear.
The text was updated successfully, but these errors were encountered:
This is also not present in Piccu v1.0, likely because Piccu uses the older v1.4 opengl renderer whereas v1.5 introduced a newer version that was, as @InsanityBringer put it, incomplete.
Build Version
current
Operating System Environment
CPU Environment
Game Modes Affected
Game Environment
Level 7
Description
Playing around with render distance (see #338) made a bug more visible. Z-ranges are off for certain effects, causing them to be visible through terrain. Video below explains.
Descent.3.-.RenderDistance.Z-Wall.Bug.mp4
Regression Status
There is no regression--this appears to have always been around, but it is not present at the lowest render depth setting due to culling.
Steps to Reproduce
Tested with Level 7 - follow the guidebot to the first objective to disable the turrets, which will cause the blue electricity effects to appear.
The text was updated successfully, but these errors were encountered: