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[Runtime Issue]: Levels lock up on Intel CPUs #288

Closed
3 of 20 tasks
JeodC opened this issue May 5, 2024 · 3 comments
Closed
3 of 20 tasks

[Runtime Issue]: Levels lock up on Intel CPUs #288

JeodC opened this issue May 5, 2024 · 3 comments
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bug Something isn't working needs testing Needs testing to confirm issue or resolution

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@JeodC
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JeodC commented May 5, 2024

Build Version

bea6bec

Operating System Environment

  • Microsoft Windows (32-bit)
  • Microsoft Windows (64-bit)
  • Mac OS X
  • Linux (specify distribution and version below)

CPU Environment

  • x86 (32-bit Intel/AMD)
  • x86_64 (64-bit Intel/AMD)
  • ARM (32-bit)
  • ARM64 (64-bit; sometimes called AArch64)
  • Other (RISC V, PPC...)

Game Modes Affected

  • Single player
  • Anarchy
  • Hyper-Anarchy
  • Robo-Anarchy
  • Team Anarchy
  • Capture the Flag
  • Bounty
  • Entropy
  • Hoard
  • Monsterball
  • Cooperative

Game Environment

Mercenary Level 2. Using Intel i7-11800H paired with GeForce RTX 3070 laptop GPU.

Description

Reported by thunderbird via Discord.

Mercenary Level 2 stalls at loading, after the first bar fills. In the release build, the sound goes haywire during the briefing. In the debug build, can proceed to the loading screen where it stalls. All other levels load fine.

This is a strange one because the commit that causes this issue is supposed to only affect Macs. AMD CPUs are unaffected.

Regression Status

#144

@JeodC JeodC added bug Something isn't working needs testing Needs testing to confirm issue or resolution labels May 5, 2024
@JeodC
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JeodC commented May 5, 2024

Two users have reported this issue with Intel processors--one on macOS, one on Windows.

@JeodC
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JeodC commented May 5, 2024

Update from thunderbird: Level now loads fine after restarting PC.

@JeodC
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JeodC commented May 16, 2024

No further reports. Closing this.

@JeodC JeodC closed this as completed May 16, 2024
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