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This one needs more thought on what the add-on should actually do for a given node group. Its current location made sense when it was just applying a geometry nodes modifier to an object, but Blender and NodeToPython have grown beyond that. A distinction should be made between full node groups, which you might use as a full modifier, tool, material, or scene compositing node tree, and helper node groups, which may only be used as building blocks.
These helper node groups should go under NODE_MT_add, since that's where other node groups go. The full ones seem less obvious to me. Should NodeToPython even be responsible for automatically applying geo node modifiers, assigning materials, creating new scenes, etc? I'm curious how (or if) people are using the add-on mode and what improvements everyone would like made to it
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