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[XR] Update depth sensing implementation to support the new specs #15035

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RaananW opened this issue Apr 25, 2024 · 3 comments
Open

[XR] Update depth sensing implementation to support the new specs #15035

RaananW opened this issue Apr 25, 2024 · 3 comments
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@RaananW
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RaananW commented Apr 25, 2024

These specs - immersive-web/depth-sensing#42 are already implemented in the oculus browser.
This allows using depth sensing for occlusion.
We need to make sure we don't break current devices using it while supporting the new features.

@RaananW RaananW self-assigned this Apr 25, 2024
@bghgary bghgary added this to the 8.0 milestone Apr 29, 2024
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This issue has been automatically staled because it has been inactive for more than 14 days. Please update to "unstale".

@github-actions github-actions bot added the stale label May 28, 2024
@matthargett
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Would be great if this was reconciled on visionOS devices as well. While Vive XRE has a depth sensor, sadly their browser barely supports base WebXR 1.0 and doesn't remotely leverage the strength of their hardware (as of June 2024, anyway).

@RaananW
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RaananW commented Jun 7, 2024

Would be great if this was reconciled on visionOS devices as well. While Vive XRE has a depth sensor, sadly their browser barely supports base WebXR 1.0 and doesn't remotely leverage the strength of their hardware (as of June 2024, anyway).

This very much depends on vendor implementation. If Apple decides to expose this feature, we will be able to use it. So far, AFAIK, the only browser that supports the new specs is the oculus browser.

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