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Issue description:
I'm trying to use breakpoint after I call a function with db.close() inside of it. But whenever that function was called and breakpoint has reached. The game window just crashes instead of just staying. It didn't gave me an information of an object on the debugger as well.
Steps to reproduce:
Create a function with db.close() inside of it.
Put the function in the _ready() function and put a breakpoint below of the function.
Start the scene and wait for it.
Expected Result: The game will stop when the breakpoint has reached and will give you an information of an object on the debugger, but it will not close the window.
Actual Result: The game will stop but with some crashing noise, and will closed the window when the breakpoint has reached. It will not give you an information of an object on the debugger.
Minimal reproduction project:
const SQLITE := preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
var db
var db_name := "test"
func _ready() -> void:
read_from_db()
print("Put a breakpoint here")
func read_from_db():
db = SQLITE.new()
db.path = db_name
db.open_db()
db.close_db()
Additional context
No additional info.
The text was updated successfully, but these errors were encountered:
Environment:
Issue description:
I'm trying to use breakpoint after I call a function with
db.close()
inside of it. But whenever that function was called and breakpoint has reached. The game window just crashes instead of just staying. It didn't gave me an information of an object on the debugger as well.Steps to reproduce:
db.close()
inside of it._ready()
function and put a breakpoint below of the function.Expected Result: The game will stop when the breakpoint has reached and will give you an information of an object on the debugger, but it will not close the window.
Actual Result: The game will stop but with some crashing noise, and will closed the window when the breakpoint has reached. It will not give you an information of an object on the debugger.
Minimal reproduction project:
Additional context
No additional info.
The text was updated successfully, but these errors were encountered: